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Writing for Video Games


Want to write for the fastest growing writing industry in the world?

Writing for Video Games at UK Writers College

The gaming and interactive media industries generate more than $15 billion per annum in the US alone. A key reason why people buy a game or use interactive media is the quality of the story behind the game.

This 10-module online course will
prepare you for the dynamic, multi-faceted creative process of writing for video games.

Learn how to write dialogue, concept documents, in-game text, and the host of other narrative assets that you'll find in video games. Walk away with a pitch ready for the game producers.

Tutor Paul Dunn  - currently working in the industry as a writer for MMOs and mobile apps - will provide support and expert feedback on your writing through a series of writing assignments.




“Well constructed presentations, modules that transitioned well into one another, and assignments that allowed for practice of practical writing skills."

Kyle Strong, Scriptwriting for Video Games



Course Details:


Students must complete:


Admission Requirements:

  • Cost: £ 495.00 GST inclusive
  • Modules: 10 Modules
  • Duration: Course can be completed at own pace: between six and twelve months
  • Start date: At any time; applications all year round
  • 10 writing exercises for assessment and feedback
  • Basic writing skills are essential
  • Computer skills, e-mail and Internet access required
  • No previous tertiary qualification required


Tutor for this course:

Paul Dunn is passionate about games and the stories they tell. From those early days when he would sit watching his Commodore 64 load Elite from a cassette tape, he was hooked on the way gaming could open up entire worlds and spin fantastic stories that he could participate in. While the hardware has changed, his love of these immersive and interactive stories hasn’t waned.

Paul came into the gaming industry from a communications background. Working previously with a not-for-profit organisation, his writing invited Kiwis to see the wider world through fresh eyes. Whether it was crafting articles about those making a difference off-shore or sketching impromptu scripts while on the ground somewhere in South Asia, he was driven by the power of stories and the way they draw us in.

Paul has a BA in Media Studies from Massey University and is currently a Narrative Designer for Scarlet City Studios in Auckland, New Zealand.
Paul Dunn


Course Curriculum

Module 1 - Short is the New Epic

An overview of the media platforms now available for short form storytelling.
  • Webisodes
  • Online Interactive Videos
  • Video Games
  • Projects that cross the boundaries – online/offline/interactive

Module 2 - Boiling it down

Looking at the limitations and considerations of short form and small screen storytelling, and suggesting how Big Ideas can be reduced down to effective and ‘doable’ digital media stories.

Module 3 - Gone in 60 Seconds

You’ve only got your audience’s attention for one minute.  How do you make those 60 seconds really count?
  • Clear turning points
  • Transforming exposition into ammunition
  • Hooks and cliff-hangers
  • Emotional roller coaster

Module 4 - NPC's are Real People Too!

Learning how to develop effective video game characters.
  • Characterization
  • Dialogue
  • Information delivery

Module 5 - The Story Glyph

Creating narrative assets within your Game World that can be used to inform and instruct your player, building your story piece by piece.
  • Tomes
  • Flavour Text
  • Visual Features

Module 6 - World Building: Part 1

Fiction Engineers build worlds that players can explore and lose themselves in. Living, breathing worlds rich with context, logic, meaning, history and wonder.
  • Place Names
  • Meanings
  • Greater Contexts
  • Chronologies
  • Contemporary Situations

Module 7 - World Building: Part 2

Fiction Engineers are just like Doctor Frankenstein. Yes, we create monsters!

In this module you'll learn the key four steps in the creation of MOBs, your Mobiles (Monsters or Beasts) that will populate your world and act as the antagonists to your protagonist.


Module 8 - Horns of the Dilemma

Much of a player's game experience involves the decisions they are required to make throughout the story.  Here's where you'll learn how to design dilemmas that really give your players something to think about!

Module 9 - Storytelling Through Game Mechanics

There's only one narrative technique that's truly unique to video games: The Game Mechanic.  In this module you'll learn how game mechanics can be tailored to provide the backbone of your video game storytelling.

Module 10 - Putting It All Together

There is no straightforward path into the world of Game Writing.  More often than not, your career will be launched from a self-directed project.  Here's where we take all the knowledge you've procured so far and compile it into a project brief so you can go out and impress those game producers.


“Very positive. The feedback and critique was really useful.”

Mathew Anderson, Writing for Video Games Course



How does the course work?


Students will receive ten modules with writing assignments at the end of each module.

At the end of each module, students will be required to complete one or two writing exercises. In total, the course includes twenty assignments of varying length and complexity, all of which count towards the final result of the student.

Once the writing assignment has been completed, and e-mailed to the lecturer, an assessment and feedback will be sent to the student, and the module will be considered complete.


Conditions of Certification:


Students will receive a UK Writers College Certificate upon successful completion of the course, provided they meet the following conditions:

  • Students must have completed all 10 writing assignments
  • The course must have been completed within twelve months of registration.
  • Students are expected to attain a minimum average of 50% for the course

Minimum Estimated Time Commitment:

  • Reading time: 20 hours
  • Writing time: 30 - 40 hours
  • Research time: 5 - 10 hours

Need more advice about the best course for you?

We would love to chat to you if you have any questions about our writing courses.

If you need some advice about the best course or writing field for you, drop us a line or give Koos or Nichola a call at +44 1892 710877. We can tell you about going rates in the field, chance of publishing success and general writing career options both in the UK and internationally.

  • If you have questions about how we work, we have information in our FAQ section and How We Train section.
  • If you want to pay off your course fee, please read the information here.
  • For information on our refund policy, please read our policies here.
  • To register for the course, please click here:

Feedback on this course from past students

"The UK Writers College was exactly what I'd been looking for. It has helped better my understanding of the genre of writing I had an interest in and has helped solidify my thoughts on working towards a career in creative writing. Paul has been an excellent tutor during the course and has been both punctual in his replies and helpful with his advice. He was also a great help in suggesting how to branch into the gaming community after the course was completed." Rachel Colligan, Writing For Video Games Course

“This course was definitely worth the time; it showed me the big picture of becoming a story writer. Edwin was a very professional tutor and pushed me to try my best. I’m really glad I decided to choose UK Writers College to enrich my inner creativity. My overall experience was remarkable and gratifying.“ Cody Readinger, Writing for Video Games

"Well constructed presentations, modules that transitioned well into one another, and assignments that allowed for practice of practical writing skills. The  Writers College offers uniquely tailored, high quality educational programs that might not be found elsewhere online. I had the pleasure of learning new skills under lead writer for the game Path of Exile, Edwin McRae, who passed on some of the most interesting tips and tricks for delivering captivating literature that I've seen to date." Kyle Strong, Writing for Video Games

"Enjoyable, guided creativity with subject experts rarely found in NZ available for meaningful instruction." Mathew Anderson, Writing for Video Games

Image credit: Ben Andreas Harding

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